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His empire endangered by the diabolical schemes of the evil witch Csitra, Dray Prescot is summoned by the powerful Star Lords who warn of a dread menace approaching from the South. Dray must take on all challengers to become the Warlord of Kregen, uniting his people against the dual threat of Csitra's deadly magic and a seemingly unstoppable invasion by the Shanks, piratical warriors from the Southlands.
This edition contains a glossary to the Witch...
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Slave of the colossus builders or scourge of the Inland Sea? Both roles await Dray Prescot on his return to Kregen. Torn between two contending forces, the Star Lords and the Savanti, Prescot himself wants only to find his beloved, the Princess Delia of the Blue Mountains. But the powers that had drawn him across interstellar space to the world that orbit the red and green suns in the Constellation Scorpio have set him a task, the nature of which...
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On the planet Kregen that circles Antares, the brightest star of the Constellation of the Scorpion, two forces contend for the world's destiny. One of them, the Savanti, called in a human pawn from far-away Earth.
His name is Dray Prescot, and only the Savanti know his role.
Dray Prescot confronts a fabulous world - barbaric, unmapped, peopled with both human and non-human races. But the Star Lords always watch and check the Savanti's plans. And...
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Dray Prescot is attempting to unify the subcontinent of Balintol against the overweening ambitions of local rulers, to present a united front to the predatory reivers from over the curve of the world, the dreaded Fish-heads, the Shanks. These rulers of the countries of Balintol, and the people trying to usurp them, appear to care only for their own ambitions.
Having saved the Illusionist of Winlan and preserved the Wall that retains the demon monsters...
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Once again in the grip of the Star Lords of the Constellation Scorpio, Dray Prescot finds himself torn from the battles of the Inner Sea for a mission in the air. For it is now his mission to carry his beloved Delia by airboat to that far kingdom, Vallia, from whence she had come. But the route lay across the gaunt mountains and the shadowy jungles of the Hostile Territories -- and there Dray will be plunged among stranger peoples and more fantastic...
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On the magnificent and mysterious, beautiful and terrible world of Kregen, a planet orbiting Antares four-hundred light-years from Earth, much may be achieved and much lost. Far more than merely a strong sword arm is required for victory. Far more than a cunning and devious brain is needed to secure success.
The island Empire of Vallia, sundered by internal dissension and invasion, is gradually reestablishing itself after the Times of Troubles, but...
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Dray Prescot has fought long and hard through perilous lands to claim the hand of the heiress to the mighty Vallia. Yet, when finally he sets foot in that long-sought empire, it is not as hero or noble... It is as an unknown, a mendicant, and finally as a condemned slave.
The combatant fates that have interfered continually with his quest on the planet of the twin suns of Antares have yet more tests for the man they selected as their agent. But for...
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Triple trouble always follows Dray Prescot, especially when he thinks he has things under control. This time, while involved with setting things right on the continent of Pandahem, the Star Lords yank him away from his friends and dump him, weaponless, at the gates of the terrible temple of the Leem. Rescuing a girl sacrifice is only the start, for next he has to help Pompino to torch all the temples of the Silver Wonder, and take to the sea to confront...
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Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with the light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.
Down in the island of Pandahem, Prescot and his comrades, having burned a temple or two, must now press on and open a fresh campaign against the Silver...
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The most popular game among the many peoples of Kregen is one that resembles chess, called Jikaida. Jikaida is a battle of wits and war game pieces that suits well the tension charged atmosphere that envelops Dray Prescot. Because reconquering Vallia is assuming the aspect of such a game - move versus countermove, horde against horde! But Dray Prescot finds himself no longer in control of the game when he becomes a living chessman on a real-life board...
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The undead monster called the Spectre has been destroyed. Princess Didi's fine new city of Gafarden no longer suffers under the threat of the animated corpse. Didi herself lies seriously injured in Zandikar in the Eye of the World, lovingly tended by her cousin, Princess Velia. Ulana Farlan, the governor of Didi's province of Urn Vennar, has been removed from office. Now the rogue and schemer Nath Swantram, Nath the Clis, rules. But the Spectre, dead...
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Together, the three books in this volume make up the first part of the Havilfar Cycle of the Saga of Dray Prescot of Earth and of Kregen.
Dray Prescot is launched headlong into a brand-new series of adventures upon the planet of Kregen, that marvelous and beautiful, mystical and terrible world four hundred light-years away beneath the Suns of Scorpio. A new life opens for Dray, but that new life is cruelly different from all he expected and dreamed,...
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Will Dray Prescot be able to remain a prince of proud Vallia or will he become just another human victim of the hunters and manhounds of the mysterious Southern Continent? For that is the enigmatic fate that the Star Lords have suddenly confronted him with. They want someone freed from the terrified pack of human prey among whom Prescot finds himself. But who it is and how it is to be done, they have left to Dray to work out...Manhounds of Antares...
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The task of burning out the cult of the Silver Leem had been given Star Lords priority. Although Dray Prescot was emperor of Vallia, still he has to work incognito on an enemy island until that task is done. Sided by his warrior daughter, Ros the Claw, and aided by a valiant crew of piratical swashbucklers, Dray invaded the capital of the secret order only to find treachery and terror where he had thought to find treasure and triumph. It became a...
15) Scorpio Drums
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The forces of Paz have driven off the Shanks and the mysterious Carazaar from the city of Taranjin. People are beginning to call Dray Prescot the Emperor of Emperors, the Emperor of Paz. As he enters the city to assist in the rout of the Shanks and their slaving allies, the whiptailed Katakis, to his horror he sees Delia being carried off by a group of the slavers, galloping off astride zorcas. Frenziedly he charges after them...Scorpio Drums is the...
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For a brief but wonderful moment it seemed as if Dray Prescot was on the road to victory, for he was aboard a Vallian ship bound for home with the secret of Vallia's enemies in his possession. But Dray, the Earthman sent to the planet Kregen of the double-star Antares in Scorpio, has not fulfilled the mission of the unseen Star Lords, and until he does there can be no escape from peril! And peril arrives in the form of hideous sea raiders, in the...
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Having at last returned to his home empire, to his wife and his friends, Dray Prescot will learn that the vengeance of his defeated enemies has unleashed a final assault against Vallia and all that Dray holds dear. Nine occult curses. The first curse, the plague of murderous werewolves, takes Dray by surprise. Could his valor and courage, though tempered on the battlefields of alien suns, stand up against an unprecedented onslaught of warring witchcraft?
Werewolves...
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Finishing the job of destroying the hideous cult of the Leem is just one of the problems confronting Dray Prescot. For he must also rally all the world's forces to combat the onslaught that is on its way from the unexplored Southern Hemisphere. While rescuing kidnapped children from the altars of sacrifice, Dray finds himself fighting side by side with his own worst enemy, his renegade daughter, Ros the Claw, who has pledged his death. Caught in the...
19) Golden Scorpio
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When you're down there's no place to go but up. That's the way the brave think and if there is anyone on two worlds braver than Dray Prescot, he has yet to appear. Prescot, who had been a seaman and soldier on distant Earth, and now, on Golden Scorpio's fabulous planet, is claimant to the fallen throne of a conquered empire, would never give up. Single-handedly, if need be, he would be a deadly threat to the enemies of Vallia. But as he sets out on...
20) Rebel of Antares
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Lone Earthman on the vivid and intricate world of twin-sunned Antares in Scorpio, Dray Prescot has been the pawn of the unseen Star Lords who seeded that planet with the offspring of a hundred alien races. But at last Prescot has come in sight of the goal to overthrow the slavers and their evil empires that he shares with these space masters. On the island kingdom of Hyrklana his course now seems clear: overthrow its decadent queen, lead rebellion...
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