Catalog Search Results
Author
Language
English
Description
At school Connell and Marianne pretend not to know each other. He's popular and well-adjusted, star of the school football team, while she is lonely, proud and intensely private. But when Connell comes to pick his mother up from her job at Marianne's house, a strange and indelible connection grows between the two teenagers--one they are determined to conceal. A year later, they're both studying at Trinity College in Dublin. Marianne has found her...
Author
Pub. Date
c2011
Language
English
Description
Sports journalist George Vecsey finally gives this twenty-time All-Star and St. Louis Cardinals icon the kind of prestigious biographical treatment previously afforded to his more celebrated contemporaries. More than just a recounting of Musial's life, this is the definitive portrait of one of the game's best-loved but most unappreciated legends, told through the remembrances of those who played beside, worked with, and covered "Stan the Man" over...
Author
Pub. Date
[2019]
Language
English
Description
"A new world has opened to writers who wish to have their words turned into finished books. With technological advances in typesetting, printing, distribution, and sales, self-publishing has become a reality. But while converting your writing into a commercially available title may sound relatively easy--based upon the claims of some companies that offer this service--there are many important considerations you should be aware of before going to press....
Author
Pub. Date
2021.
Language
English
Description
"Daisy Shoemaker can’t sleep. With a thriving cooking business, full schedule of volunteer work, and a beautiful home in the Philadelphia suburbs, she should be content. But her teenage daughter can be a handful, her husband can be distant, her work can feel trivial, and she has lots of acquaintances, but no real friends. Still, Daisy knows she’s got it good. So why is she up all night?While Daisy tries to identify the root of her dissatisfaction,...
Author
Pub. Date
2020
Language
English
Formats
Description
"Machines That Think! explores machines from ancient history to today that perform a multitude of tasks, from making mind-numbing calculations to working on assembly lines to guiding spaceships to the moon. Included are fascinating looks at the world's earliest calculators, the birth of computer programming, and the arrival of smartphones. Contributors discussed include Muhammad ibn Mūsā al-Khwārizmī, Ada Lovelace, and Bill...
Author
Pub. Date
2018.
Language
English
Description
"Guided by a national advisory board of educators and practitioners, this thoroughly updated text expertly keeps up with new technologies and practices while remaining grounded in the basics of reference work. Chapters on fundamental concepts, major reference sources, and special topics provide a solid foundation; the text also offers fresh insight on core issues, including ethics, readers' advisory, information literacy, selecting and evaluating...
Author
Pub. Date
[2021]
Language
English
Description
"A woman lives alone in a small house situated in a tidy yard surrounded by a seemingly impenetrable wall. She spends her days reading, swimming, and watching TV. She eats regular meals and keeps her house clean. But the simplicity is deceiving, because the woman has no idea how she came to live in her house, and--most importantly-what exists beyond the wall. Her only source of information is a talking TV monitor in her living room called Shiatsung....
Author
Language
English
Description
Take charge of your child's screen time and learn fun lessons in math, science, art, architecture, and game design! Balancing your child's screen time can be difficult, especially when it comes to popular open-ended video games like Minecraft. The game offers players an exploration, imagination, and creation-focused environment, but its nonlinear game structure can mean spending a lot of time in the game. Minecraft Lab for Kids includes a variety...
Author
Language
English
Description
Little Learning Labs: Unofficial Minecraft for Kids--an abridged edition of Unofficial Minecraft Lab for Kids--offers a variety of creative exercises that explore the game through fun, educational lessons.
Activities selected from an Amazon Best Kids' Books of 2016 pick!
Balancing your child's screen time can be difficult, especially when it comes to wildly popular, open-ended video games like Minecraft. Minecraft offers players an environment...
Author
Language
English
Description
Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to...
Author
Language
English
Description
Have you got game? 101 Video Games to Play Before You Grow Up is the unofficial, definitive guide for the best video games ever made! Each page in this interactive handbook offers behind-the-scenes tidbits and trivia about the games that belong on your bucket list, along with parental rating guidelines, series background information, and storyline previews. Gamers can record their personal ratings of each series as they play their way through the...
Author
Language
English
Description
In Unofficial Minecraft Life Hacks Lab for Kids, Adam Clarke (aka Wizard Keen) and Victoria Bennett offer projects and gameplay that will guide you to make great choices as a player and a person.
Minecraft is an amazing game that stimulates your creativity as you build whatever you can imagine, but it's also great for learning about how to be a good citizen and mining positive connections with other players-in-game, elsewhere online, and in real...
Author
Language
English
Description
The Know-It-All Trivia Book for Minecrafters is the must-have book of more than 800 incredible facts for your favorite multiplayer video game! Test your brains and stump your friends about life in the Overworld and down in the Nether, where Minecraft came from, and hundreds of other tips and Minecraft gaming secrets! Become a master builder of your own Minecraft smarts with The Know-It-All Trivia Book for Minecrafters!
Inside you will find awesome...
Author
Language
English
Description
The Minecrafter's Cookbook brings the Overworld to life with over 40 fantastic, Minecraft-themed recipes that kids and parents can make together. From main courses that will fill your hunger bar; to enchanted snacks that Alex and Steve couldn't survive without; to party-friendly, game-themed desserts and potion drinks, there is plenty in this book to enchant young gamers and their families. Kids will love the accompanying illustrations of their favorite...
Author
Language
English
Description
The Engineering for Minecrafters series is designed to encourage creativity and problem-solving skills in kids who love building in Minecraft. Each book helps players work within the physics of the game to build clever farms, ultra-efficient railways, automated redstone-fueled contraptions, and more.
Minecrafter Engineer: Incredible Starter Farms is the first in this compelling and inspiring new series. Guided by hundreds of in-game, step-by-step...
Author
Language
English
Description
Amazing Minecrafter Brain Games and Puzzles that Will Blow Your Mind!
Discover worlds of Minecraft fun with puzzlers that will have your friends scratching their heads from here to the Extreme Hills. "Brain twisters" make way for tons of fun-a little bit puzzle and a little bit funny-they're the Minecraft fan's most exciting riddles. Use your Minecraft know-how to solve cool logic puzzles. Some solutions even have a hilarious twist-you'll be laughing...
Author
Language
English
Description
Since Gutenberg's time, every aspect of print has gradually changed. But the advent of computational media has exponentially increased the pace, transforming how books are composed, designed, edited, typeset, distributed, sold, and read. N. Katherine Hayles traces the emergence of what she identifies as the postprint condition, exploring how the interweaving of print and digital technologies has changed not only books but also language, authorship,...
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